Neverspace is a 3D space shooter and created in a game engine built from scratch at the start of the project.
I lead the development of the systems and logic used by the game engine, how it created game objects, components and shared data.
Shooting and Aim
I helped developing the logic for how the player used its weapon, rendered its crosshair and the aim assist snapping to enemies close enough.
I made the ground mathematics and logic for the shooting collision checks.
I was responsible for the cameras movement and rotations.