Ashes of Eternity

Ashes of Eternity is a battle arena game, networked from the ground up, using our schools 2D engine. It features login servers, a database and dynamic creation of gameplay servers.

My contributions:

  • Creation of Game servers as needed
  • Spells
  • Position syncing and lerps
  • Shaders and particles
  • Backend for guaranteed messages
  • Camera

NE:ON

Ne:on is a first person shooter, made on halftime over 10 weeks with our own game engine.

My contributions:

  • Lua scripting
  • Hitflash
  • Enemy layered spawn system
  • Bullet Collision
  • Particles

Tikmin

Tikmin is a 3D Strategy and Puzzle game, made on halftime over 10 weeks with our own game engine.

My contributions:

  • C++ side of the Lua-scripting
  • GameObject/Component Management
  • Trigger Volumes
  • HDR
  • Color Correction
  • (Voice Acting)

Neverspace

NeverSpace is a 3D space shooter, made on halftime over 10 weeks with an engine made from scratch.

My contributions:

  • Camera (Movement, Controls and Math)
  • GameObject/Component Management
  • Indicators
  • Collision Math 
  • Crosshair

Riverboat Miner

Riverboat Miner is a 2D exploration RPG, made on halftime over 8 weeks.

My contributions:

  • Collisions
  • Particle Rendering
  • Particle Editor Tool
  • Enemies + AI
  • Object and Memory Management
  • Sprite Rendering

Privet Ferretski

Privet Ferretski is a 2D stealth platformer, made on halftime over 8 weeks.

My contributions:

  • Light + Shadows
  • Visibility Status
  • Player Movement
  • Json Parsing
  • Collision
  • Box Push+Pull
  • Grappling Hook

Chai Force

Chai Force is a boss heavy Shoot 'em Up, made on halftime over 8 weeks.

My contributions:

  • Scripted 6/8 bosses in C++
  • Level + Enemy Data Management
  • Animations
  • Endless Bonus Stage
  • Particles
  • Enemy Splines
  • Player Movement
  • Bullet Management

Submerged

Submerged is a point and click game made in Lua using the "Löve" engine on halftime over 8 weeks.

My contributions:

  • Drag and Drop functionality
  • Inventory Management
  • Cursor Physics
  • Sushi Puzzle
  • Particles
  • Room transitions